Crog: the Cro-Magnon blogger

April 26, 2008

WALKTHROUGH: How to Quit Assassin’s Creed for PC in Under 35 Easy Moves (*** MILD SPOILERS ***)

Filed under: new technology, smash — eli @ 8:15 pm

Put in some hard hours beating up guards and climbing buildings? Let’s call it a day.

Just follow these easy, illustrated instructions, and you’ll be fine!

So you start out with this nice screen:

Followed up by this straightforward prompt:

Wait … now it’s loading?

Oh, right – because Assassin’s Creed is kind of a meta-game-within-a-game, so it’s extremely logical that I have to jump through a hoop to exit. So here we are, at the Animus prompt, about to actually EXIT the game:

Did I say game? I meant “Animus”. As soon as you leave the Animus, you may now QUIT:

Despite the fact that we’re pretty sure about ourselves at this point, we are interrogated further:

Thankfully, there is no password to quit – even though we are now at a kind of entrance page:

Ok, in order to quit the game, you need to go into a profile (yes, my profile is named after our cutesy name for our cat):

And now, at the very last screen. Well, the very next-to-last screen.

AWW HELL! I sure do want to keep playing at this point. Let’s NOT quit!!!

Vitaly discovered the correct solution: simply press ALT+F4 when it’s time to “push the button”.

Possible Reasons Ubisoft Never Tried to Make Quitting Easy:

  1. Vitaly theorized that perhaps because AC is ported from the console, they expect you to just yank the plug out of the wall when you’re through playing.
  2. Since people who can afford PS3s are so freakin’ rich, maybe they are expected to just put their entire system into the trash compactor, and buy a new one.
  3. Ubisoft doesn’t believe their gamers have lives, and they will never need to quit.
  4. The game is so buggy on some systems that there is really no need to initiate a quit (thanks, Chen).

March 15, 2008

Welcome to

Filed under: new technology, smash, [bacterial] Culture — eli @ 6:29 pm

My apparently VIRTUAL psychometric class takes place in the lovely cyberspace called Yud Alef 3, which belongs to one of the hundred-thousand IRONI high schools in Tel Aviv.

Yud Alef 3 has many features; one of which is the virtual workspace collaboration tool known as the “whiteboard” application:

So put on your VR goggles and hit the jump to read more.


January 1, 2008


Filed under: home-made, new technology, smash — eli @ 3:28 am

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